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Showing posts with label first look. Show all posts
Showing posts with label first look. Show all posts

Thursday, October 7, 2010

The day after the first release

Oh boy...
Yesterday I finally presented the game on two forums
one: the official Unity forum
Two: THE independet games forum on the net, TIG Source

And there was a lot of awesome feedback there.
But it also was quite stressful. First I had problems getting the link to the game working correctly because of an stupid copy-paste mistake. And then I noticed that the game mechanics weren’t as well explained as I thought they were. Almost all players had huge problems getting into the twist.
To fix that I changed the control information text on the signs in lvl1 and even adden one more sign. 


So, what are my future plans for the game:

-In the demo there is all few lvls a new extension to the main twist(yellow cube, green cube, white cube), I wanna keep that. So I want the player to find all few lvl something new and challenging. And don't worry, I have some really cool ideas ;)

-I love unlockable stuff. Therefore there will be a lot more of that in the final game(In the demo you get a nice little unlockable after lvl3 ;) ). So there will be generic stuff like concept art, early ideas, probably even tutorials?, und quite some more. But then again, I don't want to overwhelm the player witch achievement stuff like some X Box games do. Every unlockable has a purpose.

-I'm really playing with the idea of some kind of story. Nothing big or tedious, but some kind of real motivation for the hero. Not too sure about this though...

-Special worlds. Hidden exits will lead to special worlds with special twists(*hust* Coop-splitscreen *hust*)


So, yea, it definatly was a succsesfull first day.

Wednesday, October 6, 2010

Pers : first look

It’s finally done! Yes I am one of those guys with a bazillion started but abandoned game projects on his hard drive. And every time I started a new one I was like: Now I’m gonna make it, at least a demo!
And this time it became true… at least a demo.




It was definatly not the longest development I've been in. It actually only took me about 3 weeks, and only ablout 1 ½ for finishing the gameplay mechanics and lvls. The rest was just polishing and fine tuning.
But it was definatly one of my most productive and intensive developments. And it was really fun almost all the way through, which is quite rare.


About the game:  


You are playing this falla...


...and you have to puzzle your way through 10 levels with increasing difficulty by using a certain twist. What twist am I talking about? Well, you'll have to figure that out for yourself.
Later in the game you will unlock special stuff, secret Lvls etc etc etc.