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Showing posts with label CG stuff. Show all posts
Showing posts with label CG stuff. Show all posts

Saturday, October 16, 2010

Let there be light!

I did a simple lights-test, that shows of Unity3's new beast light mapping and cloths physics.
Quite rough, some shadows don't really make any sense and the lightmaps are pretty low res right now.
Check it out here

Tuesday, October 12, 2010

WIP Villain Update

Allright, this is the last day of my Pers break.
Nevertheless I have a super quick Update on my Villain Dude:




















Worked on the proportions, the jetpack, GAVE HIM EARS, and some other small stuff.

Monday, October 11, 2010

Wip of a super villain

Alright, I'll expand my Pers-free time till Wednesday. But I want to keep this blog as Up-To-Date as possible so I just post the progress of a simple CG I'm working on right now. Originally I wanted to post a WIP of a spaceship I'm doing for This Guy, but it hasn’t worked out as well as I hoped. So if you read this, I'll definitely work on that ship, but not till Wednesday. 
















This dude is going to be a super-stylizes super villain grandpa with a jetpack and a shrink gun with an approximate Verts count of about 2000, therefore perfectly render-able with current game engines.
Though I don't have a name for him jet, so I call him just villain dude right now(I'm terribly uncreative with names).
I guess till end of this week I'll have him pretty much done. 

Stuff to do:
-Add hands and feet
-Model Jetpack
-Model Shrink gun
-Add wrinkles to his suit
-Add teeth
-fix some poly loops
-Add something to feet and hands to make them look more interesting (not too sure what)
-Add something to the head too (I think)